Social Media Identities

When I first Googled myself I was surprised with the results. I have not Googled myself in a long time, and I do not to it very often. I did not find a lot of my social media profiles, aside from my Linkedin profile. What I did find was some photos on Google Images of when I played volleyball. A few from when I was in High School, and when the Everett Herald did a section about me and a few of my senior friends on the team. I also found my profile picture of where I worked online. It was a little surprising, but since it was an established business that I worked for I think it was justified since my profile picture was on their website. Besides that I did not find any of my social media accounts like my Facebook, Instagram, or Snapchat probably due to the fact that I do not actively use a lot of my social media platforms.

The three social media profiles I decided to analyze were my Snapchat account, Instagram account, and my Pinterest account. These three social media apps are the three that I used the most even though I do not post on them often; they are the ones I check most frequently and I use most often. I usually check all three in a row right before I go to bed and when I wake up because that is usually the most time I have throughout the day to be on social media, however, I do quickly check Instagram throughout the day if I am waiting in line for something or etc. For Snapchat, it is difficult to get a sense of who I am because I do not post a lot on stories, and I only really use personal conversation between my close friends. On Instagram, I think you could get the best idea of who I am as a person. I post maybe once or twice a month, and the photos are usually of my family, places that I hike or visit, or my friends. I never really post a photo of just myself. I do not have a lot of followers, and also I do not follow a lot of people because I am very picky of what I want to see when I go on social media. Finally my Pinterest account is very minimal as well. I think I only follow about three or five people. I only have a couple of private boards because I like to think of myself as a private person who does not like to share a lot of things out in the open. I mainly use Pinterest to explore and looks up crafts and recipes.

I am not sure if I would want to change who I am on social media because it is very minimal. I like not being completely attached to social media or very engulfed. I enjoy remaining on the surface level on social media; I guess it is just the way I am. I do not think anything is wrong with using social media regularly. I think it was just how I was brought up because only everyone in my family does not use social media. Only myself and my older sister are the ones with Facebook accounts. So I think my family dynamic has something to do with way I rarely use social media. For my future plan to use social media, I think I will remain the same. I do not post regularly on social media, and I plan on staying with only posting once or twice a month, and whenever I actually do post on social media, I am and I plan to in the future to always be careful of what I post. I also keep in mind what I put on the Internet can effect my real life whether that be my personal life or my career life in the future.

These two, my niece and nephew, are the main focus of my social media. I mostly post pictures of them like the one above.

Top of the Tribes Rulebook

Setting Up the Game:

  • Each player picks a designated color peg that corresponds to a colored village on the board and places their peg on that village space. This is where the moving peg starts.
  • Each player starts out with 3 water resources and 3 food resources ( 6 cards total).
  • Shuffle the remaining resource cards and scenario cards into two separate piles and place them on the board.
  • Each player then rolls the dice.
  • The player with the highest dice roll will go first, and the game continues clockwise from that player.
  • At the beginning of your turn, you must roll the dice and move that number of spaces.
  • You can move in any direction forward, but you cannot move backwards.
  • After you roll, you can either trade, build an army, or attack a village, or simply end your turn.
  • When you have armies, you can either roll and move your peg or move your army, or split your roll and move both:
    • For example: I roll a 5. I can either move my peg piece 5 spaces or my army 5 spaces OR I could move my peg piece 3 spaces and my army 2 spaces.
    • Resource and Scenario Cards:
  • You can gain resource cards by landing on the resource space and drawing from the resource pile.
  • When you land on a scenario space on the game board, pick a scenario card and follow the instructions on the card.

Trading with other players:

  • The second way of gaining resources is trading with other players and alliances.
  • You can only offer a trade on your turn to any player playing.
    • You may trade as many cards as you like with as many players as you want during your turn.


    Attacking Players:

    • In order to attack players, you need to build an army.
    • To build an army, you must discard two water resources and one food resource card into the discard pile to build one army card. (You can only build armies on your turn.)
      • Two water + one food = one army
    • In order to attack players, you must move one of your armies and land on their village space to attack.
    • You can either attack to gain resources or to destroy your opponents’ hut.
    • If the player you are attacking has no armies on their village space you automatically can draw a card from that player’s resource hand to steal their resources OR you can roll the dice to destroy one of their buildings.
      • (You cannot do both.)
    • If you want to destroy one of their buildings, you must roll both dice and if you get a 10 or higher, you were successful in destroying their buildings.
    • If the player you are attacking has armies that are on their village space, each of you will roll one dice at the same time, the higher roll is the victor and the lower roll’s army is destroyed.
    • If the attacker is the loser, their army is destroyed and that ends their turn.
    • If the attacker is the winner, they can continue to attack the village or end their turn.
    • Once all armies are destroyed that are on your opponents village space, the victor can roll both dice again to destroy the loser’s hut.
    • You can attack as many armies as you want when attacking a village.
    • After you attack a village that is the end of your turn.

    Winning the Game:

    • The goal of the game is to be the last player with remaining huts.
    • In order to do this, you must destroy the other player’s’ villages.
    • To destroy the other players’ village, you must attack and destroy all three hut in the village.
    • After all three huts are destroyed in a player’s village, that player is out of the game and you claim all of their remaining resources, if any.

Let’s Play Assignment: Metrico

For our group let’s play assignment, we picked the game Metrico. Our first impressions and reactions to the game varied between our group members. Erika and I had similar feelings about the game. We both felt that it was very confusing at first with little to no instruction. For the most part, all of our group members felt that it was at least a little confusing at the beginning because of the lack of instruction. However, as the game progressed, all the players got adjusted and rose to the challenge. We thought in the beginning the game was an action game, but it turned out to be more of a puzzle oriented game. Everyone in our group agreed that the game was sufficiently challenging in the puzzles, and Erika even said that figuring out the puzzle made the game somewhat rewarding. I would agree that after struggling through all the puzzle and finally figuring it out was extremely gratifying. I also learned that some of the hardest parts of the puzzle, the solutions were the simplest. Many elements of the game were not what they appeared. Initially, a lot of the seemingly impossible puzzles had the easiest solutions to them. This made the game in my opinion extremely frustrating. Another frustrating part of the game was there was no end. There was no clear way to die in Metrico. Each time you were stuck on a level the puzzle simply restarted and you started again. This made the game in a way continuous and easily addictive. Evan also said that he thought the game was very smart with how the puzzles were formed in a very creative and interesting way, and that Metrico was one of the most unique games he ever had played. All the group members agreed that the layout of the game was very unique; the backdrop was completely made out of simple shapes and one basic color. Our overall takeaway from what we learned about video games through playing Metrico was that struggling through a puzzle that seems impossible eventually works itself out in the end.

Co-authors:

Evan Johnson: https://youtu.be/YiFNpVRtuKU

Erika Chavez: https://youtu.be/q_HBlkxCOuw

Helena McLeod: https://youtu.be/F1sks4VtOnk

McKenna Palmer : https://www.youtube.com/watch?v=jTyR7Pz7uIQ&feature=youtu.be.